Monday, July 30, 2012

'Deadlight': Side-scroller Zombie Video Game


"Deadlight" by Tequila Works is a 2-D side-scroller survival horror video game for XBOX360.

It's 1986.The world has fallen to a zombie apocalypse.Can Canadian forest ranger Randall Wayne make his way through zombie infested Seattle, WA and find his missing wife and daughter?




At first glance, "Deadlight" seems to borrow it's character shadow aesthetics from "Limbo" and uses a lot of the same types of puzzles found in the side-scroller as well.

"Limbo"


One of the themes of  "Deadlight" revolves around the Everyman character Randall Wayne's struggle with self identity and overcoming his own fears and problems. In a sense, "Deadlight" is as much a character study as it is a zombie side-scroller.

The gray-scale character design and hyper-realism of the video game creates a great atmosphere for psychological horror. The emphasis on the psychological aspects can even be seen in the cover art, which is a Rorschach painting. Rorschach tests, also known as ink blot tests, were used in psychology as means to see how people think. The images are abstract, but a person's mind will create a design out of them. 

Here's a few of the Rorschach paintings from "Deadlight." 








Like many side-scroller video games that were popular in the 1980's, such as Prince of Persia, there is plenty of puzzle solving and exploration to be done. However, unlike most 80's video games,"Deadlight" was written with an emphasis on story telling, which is done with comic book panel cut-scenes and collecting pages of Randall's diary.




As you can see from the above diary entry, the zombies in "Deadlight" are called Shadows. An apt name if I say so myself, as it alludes to two things; one that the reanimated dead are shadows of their former selves, and two, that the people and zombies during game play look like shadows. The animated silhouettes of the walking dead provide a stark contrast to many other interpretations of zombies.




Initial reviews of "Deadlight" approve of the artistic style of the game, but some found the puzzles and survival horror aspects of the game to be aggravating. For instance, The Guardian reviewer hated the complex puzzle solving and the fact that weapons are scarce and only used to get Randall out of dire straights.  Gaming Age   and IGN gave positive reactions to the game mechanics and liked the beautiful background images that contributed to the game's dread inducing atmosphere. 
Seattle is portrayed with a stark realism, and the beauty of the backgrounds serves to highlight and emphasize the fact that the city is now in ruins.  

While "Deadlight" does not seem to cover any more ground as far as a zombie apocalypse storyline goes, it does deliver the story in an interesting and unique way. At it's heart, "Deadlight" is true to the survival horror genre. It takes place during the zombie apocalypse, where guns, ammo and weapons should be scarce. It's a part of the genre tropes and adds to the overall atmosphere of dread and helplessness that someone would feel if they had to live through such a horrific event. 

"Deadlight" is currently only going to be for XBOX360. It will be available on XBOX Live Arcade August 1, 2012 and can be purchased for 1200 Microsoft Points ($15.00).


Let's Play Silent Hill Part 2


When we last left off in Let's Play Silent Hill Part 1, I somehow managed to run away from the murderous dogs and pterodactyls roaming the streets of Silent Hill and quickly made my way up the steps of the front entrance of Midwich elementary school.


Schools are always unsettling at night. If you have ever stayed after school for a function (in my case it was play practice) you would know that once the school has been vacated of children and teachers alike, it turns into a different, more sinister, place. In Silent Hill, an empty school at night turns into a hellish nightmare haunted by demonic children.


Midwich elementary school is named after the novel "The Midwich Cuckoos"  by John Wyndham. The same book was also the inspiration for the classic horror film, "Village of the Damned."



For those of you that don't know what the allusion is between "The Midwhich Cuckoos" and "Silent Hill," "The Midwhich Cuckoos" is about supernatural psychic children that manipulate people into doing what they want, which usually ends up with  people committing suicide. "Silent Hill" is about a girl who can supernaturally control the landscape and the monsters that now inhabit it with her subconscious mind.

The title of the book "The Midwich Cuckoos" is also a nod to the cuckoo bird, which lays its eggs in other bird's nests and gets them to raise its young; much like how Harry found Cheryl as an infant on the side of the road and raised her as is own daughter.



Something that is even more remarkable than the connection to "Village of the Damned" is the fact that Midwich elementary school's layout is based on the school in the Arnold Schwarzenegger movie "Kindergarten Cop." It is so surreal for me to learn this because I never really realized it until just recently, even though I saw "Kindergarten Cop" back when it first came out.



"Kindergarten Cop" is about a tough as nails cop (Schwarzenegger) who goes undercover at an elementary school to bust a drug dealer. There are hints of a large drug ring existing in Silent Hill as well. Interesting...

Arnie looks how I felt when I learned the truth about Midwich Elementary School being based on his movie.




Check it out, even the entrance is the same!

Someone at Konami must've decided to use the school from "Kindergarten Cop" as a model for Midwhich elementary school because they weren't familiar with the layout of American schools. Even some of the posters on the walls of of the school are from the movie. Weird...



Do you see it?

The dog. The crazy faced dog with its mocking smile. It's everywhere.
The poster either reads "Dog Kill Me," "Dad Kill Dog," or "Dog Hell Out" as in this artist's interpretation.




Upon entering the school lobby, I picked up the school map that was hanging on the wall.  Yet again, the map is a crucial tool to use during game play, as it is easy to get turned around when you step out of rooms and into the labyrinthine hallways. This trick of changing direction may not be intentional, but it certainly  makes it harder to avoid the demon children when you are trying to figure out what direction you are facing so that you run the right way down the hall to get to the next open door.

Like all of the buildings in Silent Hill, Midwhich is a labyrinth of locked doors. The few open doors are used to funnel you through the school in a haphazard manner so that you are forced to confront the demon children lurking in the darkness.



The steel pipe is the best weapon to use against the demon children and unlike "Silent Hill Zero," the weapons don't degrade during use and break on you during game play.



(I of course, forgot that there are certain weapons that can only be picked up at specific times during game play and missed picking up the better pipe. So I'm stuck with the rusty pipe for my play-through. *sigh*)

The demon children, aka grey children, were replaced in the PAL and NSTC-J (Japan region) versions of "Silent Hill" with the sewer dwelling Mumblers. The replacement probably had something to do with having to kill children (albeit evil undead children with a penchant for murder) in a video game.

The skins of the Mumblers are different, but they're still the same stature as the demon children. I suppose that the Mumblers could be considered evil midgets with knives for fingers. But come on, we all know that they're the same size as the demon children, which means that Mumblers are just another form of evil children in Silent Hill. Silly censors.

This is a Mumbler. It's scarier in the game than depicted here. Trust me.

Once in the main hallway, Harry comes across the front desk and the infirmary of the school. On the reception area  of the front desk is a book with a list of teachers: Johnson, Keith and K. Gordon-- which are members of the band  Sonic Youth. My bet is that Cheryl liked to listen to them and that is why there are listed.


Here Harry comes across books dripping with blood.



This clever riddle is just one of the many clues that help you solve the puzzle and open the foreboding door located on the front of the school's clock tower.

From the reception desk, you can enter the infirmary, where you can save your game and find a health drink and a first aid kit.  In the room adjacent to the infirmary  is a huge coffee table and a disturbing painting on the wall which foreshadows the change in scenery that will occur later on when the school enters the Nightmare Realm. Here I grabbed a few handgun bullets, stared at the awesomely creepy painting for a few moments and then left the room.

I don't know Harry, I rather kind of like it.
But, then again, I live in the House of Horror, so it would match my decor.

A search of the rest of the hallway reveals that only one more set of doors is open-- the double doors that lead through the courtyard.  It's still night time in Silent Hill, which makes it difficult to see the three demon children that are hiding in the courtyard, waiting to strike.



You can kill them, but they will respawn so it's best to use the pipe than to shoot them, as you will run out of bullets faster than you'd think. Me, well, I just ran around them and made my way to the clock tower in the courtyard.


At the far upper left corner is an ominous clock tower with a door on the front. Similar to the item puzzles in "Resident Evil," Harry must find two medallions; a silver moon and a golden sun which will be inserted into the holes on either side of the clock tower.

Also like "Resident Evil" there's a lot of backtracking in the buildings during game play and you will find yourself running back and forth several times through Midwhich elementary school while solving the clock tower puzzle.

After inspecting the clock tower, I made a hasty retreat out the nearest door and then across the hallway through the next set of double doors, which leads to yet another locked exit. The lobby here has the first squeaking black ghost that makes weird little chirps as it walks. It sets off the radio alarm, but doesn't attack you. You can't kill it either. It's just there to scare the crap out of you. Which it does. Every single time I come across it.


After picking up the handgun bullets, I left the back entrance of the school and tried all of the other doors in the hallway. The only other door that's open is the boy's bathroom. Which has a demon child lurking in it. Yay.

Let's kill it!


And I did.

After searching the first floor, I ran over to the stairs and went up to the second floor.  The first classroom on the right has a door that's open and two demon children waiting for Harry. Thankfully, they're easy enough to run around, so I ran over to pick up the health drink on the teacher's desk and then went through the side door into the next classroom.

The side doors of the classrooms come in handy as they allow you to bypass certain sections of the hallways and avoid coming into contact with the demon children that are there.

I've played through "Silent Hill" several times now, however, this time around I got a better look at the posters on the classroom walls because I was playing on a big screen HDTV. Because of the superior TV technology, I noticed something disturbing that I missed before by playing the game on a cathode ray TV; a lot of the posters in the classrooms have eyes on them.

Someone is watching Harry's every move. I wonder who that could be?


From the second classroom, exit into the hallway and go to the next door on the right to enter the boy's bathroom. Once inside, you will hear a disembodied voice of someone crying on the other side of the wall. Upon entering the girl's bathroom next door, you will find two demon children and some handgun bullets.

I killed the demon children and then picked up the ammo and left the bathroom.

Then, passing through the double doors in the hallway by the stairs, I entered the lab equipment room. Searching the dark shelves of the storage area, I came across a large purple bottle of "lab chemical" and picked it up. If you inspect the item in your inventory, you will learn that the label says that it's hydrochloric acid, which is needed for the next puzzle.



In the laboratory next door, there are the old style black-topped lab tables. I don't know about you, but they bring back memories of biology class and dissecting insects. (Which may have been intentional. There is a huge insect theme going on in "Silent Hill" that is made more apparent later on in the game.)

On one of the tables is a statue of a large pink old man's hand grasping an oval shaped plate with a gold medallion mounted on it.


The first riddle is used to solve this puzzle.


I used the "laboratory chemical" (the "sage's water") on the hand statue to dissolve it and then picked up the golden medallion. 

I then returned to the first floor and re-entered the courtyard. At the "a golden sun" hole on the side of the clock tower, I used the gold medallion to set it in place. There is a clicking sound of something unlocking, signaling that the next part of the puzzle is unlocked.



From the clock tower in the courtyard on the first floor, I headed back up to the second floor and over to the short hallway with the locker room and the music room. There are three demon children in this hallway that need to be killed because it's hard to avoid them and if you don't kill them, they'll kill you.

I know this because they killed me. Twice. Oops.

Yeah. It turns out that I'm fine dealing with two demon children, but add one more to the mix, and the damage they deal somehow seems to increase to the point where a few attacks will be enough to kill Harry. Strange that.

A thorough man, Harry always stomps on their heads once the demon children are down to ensure that they are dead.
Speaking of strange, there's a cat scare in the locker room on the second floor that's completely out of place for a spooky school setting. 

Upon entering the locker room, there's a rattling sound. Investigating the rattling locker door will cause a cat to leap out at you. The cat runs out of the room and is then killed by a demon child. 

Poor kitty.

This scene is a total cliche if there ever was one to be found in "Silent Hill." I mean come on, what's a cat doing in an elementary school that's been overtaken by demon children? 

If it was anything like my cat Skittles, it would've skedaddled and found the smallest, darkest spot of the building to hide in and not make a peep until the danger is over. Skittles certainly wouldn't be caught dead in a locker. Of course, he's probably too fat to fit in one. 

The room next to the locker room is the music room with a grand piano, where the next clock tower medallion, the silver moon, is stashed.  The piano keyboard cover is unlocked once the gold sun medallion is set in place in the clock tower.


When the keyboard cover is lifted, it reveals blood stained ivory keys.

Gee, I don't know Harry. What do you think?

On the chalkboard there's sheet music with another riddle written in blood.




Unfortunately, this riddle is so dense that even someone familiar with a piano keyboard will find it difficult to solve, which is why I looked it up in my trusty strategy guide. It's "Totally Unauthorized." 


On a funny note, Prima's "Official Strategy Guide" for "Silent Hill" is utterly useless. It omits crucial details such as secret endings, weapons, item locations and gave incorrect directions for solving puzzles. Relying on their information makes players utterly lost and unable to finish the game. I don't recommend it. 

Heck, I remember picking up a copy of the Prima version and the BradyGames version to compare them when I was out shopping for the strategy guide. Prima's official strategy guide struck me as being incomplete and useless, so I bough the BradyGames version instead. And I was right. It is better.

Once the silent piano keys are pressed, the silver medallion is released. I picked it up and then returned to the clock tower and set it into the silver moon slot.


Doing so however, does not immediately unlock the door on the clock tower.

There is still one more piece to this puzzle.

The answer is found in the last riddle from the books on the reception desk.

It reads:
5:00"Darkness that brings the choking heat"Flames render the silenceAwakening the hungry beastOpen time's door to beckon prey.

So, "Darkness that brings the choking heat" refers to the school's boiler-- which is used to heat the elementary school. In order to get to the basement, where the boiler room is located, I had to run back through the school, up to the second floor to the double doors and across the short back hallway to where there is a stairwell on the northeast side of the school. From there, I went down the stairs to reach the school's basement.

Entering the storage room, I picked up the shot gun shells and the ampoule, which completely heals all of Harry's health and is a life saver during the later boss fights.

The boiler room is next door to the storage room. Inside the boiler room is a large boiler (duh) with a bright red light. Pushing the light opens the door on the clock tower.

Entering the clock tower Harry finds a short walkway and a hole in the floor with ladder rungs on one wall.


At the bottom of the ladder, there is an entrance with a large "Keep Out" sign posted overhead. Yeah. That's not ominous and foreboding at all.

From this point on, it's obvious that Harry is about to venture into the Nightmare Realm version of Midwhich elementary school.

But, it's too late to chicken out now. Cheryl could be there and we have to save her!

Next Up: Let's Play Silent Hill Part 3: Midwhich School Nightmare Realm!

Friday, July 20, 2012

'Silent Hill: Revelation 3D' Nurses Revealed



The first clip from Silent Hill Revelation 3D has surfaced, and boy am I impressed. It is a scene from the hospital, complete with creepy demon nurses.

A statement by the director, Michael J. Bassett from an interview with Shock Till You Drop gives me a really good feeling about the movie because it's going to be an R-rated film.  During filming, Bassett worked with the French producer Samuel Hadida who produced the first "Silent Hill" movie and is a big fan of "Silent Hill" himself, which gave him the freedom to make a psychological horror movie that was as true to the games as he possibly could make it.

Like the first "Silent Hill" movie, CG was used mainly to create effects that were enhancements to the set, the monster costumes and the puppets. Bassett said during an interview  at Comic-Con that he is a "big believer in real monsters on the set."

According to Comic Book.com, Basset's intent was to create a real world with monsters as real as they could make them. The only monster in the movie that has not been done with practical effects is the Mannequin, which has been remade into some sort of unholy spider monstrosity for the movie. A spider made up of mannequin parts. I love it.

There aren't any shots of the Mannequin from the movie yet, but here are two preview pictures from the set.



Is it just me, or is that Pyramid Head standing in the center of the shot?

But the best part, by far, is that Silent Hill series composer Akira Yamaoka made the score for the movie. The sound design is one of the core elements from the game series that is used to great effect to scare the bejeezus out of you. The fact that Bassett acknowledged this and knew that there was no way he was going to do the movie without Yamaoka speaks volumes about his passion for the series, and the thought that he put into directing it.

"Silent Hill: Revelation 3D" is the continuation of the first "Silent Hill" movie. It's plot is similar to the plot from "Silent Hill 3," with Cheryl being raised as Heather by Harry Mason. In "Silent Hill: Revelation 3D" it's Sharon Da Silva (from the first movie) that has been raised as Heather Mason.



In the movie,  Heather and her father are running from dangerous forces that are after her. On her 18th birthday, she learns why and soon finds herself trapped in the hellish landscape of Silent Hill.

"Silent Hill: Revelation 3D" will be in theaters October 26, 2012.